Not For Broadcast | The Saturday Paper

‘[Evading censorship] felt a lot like a game, actually – a futile yet addictive game that made your heart race as you tried to jump from story to story, ducking and weaving, squeezing as much as you could through an ever-shrinking space.’

For The Saturday Paper’s culture section, I wrote about reliving the anxiety and adrenaline of working as a journalist in China while playing the dystopian newsroom simulation game Not for Broadcast. Read it here.